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Sony celebrates five-year anniversary of PlayStation VR

ps vr resident evil biohazard
Resident Evil 7: Biohazard

Sony marked the five-year anniversary of the PlayStation VR virtual reality headset earlier this week, recounting the timeline of the headset’s history, as well as handing out free games.

As of November of this year, existing PlayStation Plus subscribers will be able to download and play three PlayStation VR bonus games for no additional fee, with more information on this giveaway being released in the lead up to that date.

According to Sony, the most popular PlayStation VR games around the world are Rec Room, Beat Saber, PlayStation VR Worlds, The Elder Scrolls V: Skyrim, and Resident Evil 7 Biohazard.

When viewed by region, Europe mirrors the above trend almost perfectly, while Japan stands out for its love of Gran Turismo Sport. In the United States, Firewall: Zero Hour (a virtual reality first-person shooter) is among the most played VR titles, reflecting America’s love for that particular genre of videogame, VR or not.

Sony also shared testimonials from videogame developers who spoke of their initial thoughts upon receiving the PlayStation VR headset.

“The London Heist demo completely sold me on the hardware and its potential,” Outerloop’s Chandana Ekanayake said.

“It was the most high-quality content I had experienced in VR at the time and I found myself getting on the floor of the demo area at GDC (Game Developers Conference),” Ekanayake added.

Capcom’s (the company behind the Resident Evil franchise) Masachika Kawata was equally effusive.

“The first time I got to really experience PS VR was working on the prototype for KITCHEN, which was arguably the prologue setting things up for what later would become Resident Evil 7 biohazard,” Kawata said.

“I had only seen the prototype through a regular monitor and could only imagine how things would be in a VR environment, but I was not anticipating just how much the scare factor ramped up seeing things from within the headset. It really was astounding to see how much more immersive of an experience VR could truly be,” Kawata added.


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